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<rss version="2.0"><channel><title>Cartridge Almanac</title><link>https://pawandpaddock.us/</link><description>Old games, remembered through the objects and choices that shaped them.</description><language>en</language><item><title>Why the Screen Scrolls Before the Player Reaches the Edge</title><link>https://pawandpaddock.us/why-the-screen-scrolls-before-the-player-reaches-the-edge/</link><guid isPermaLink="true">https://pawandpaddock.us/why-the-screen-scrolls-before-the-player-reaches-the-edge/</guid><pubDate>Fri, 06 Nov 2026 07:30:00 +0000</pubDate><category>Game Design</category><description>Why the screen scrolls before the player reaches the edge: see how camera timing shapes anticipation, reveals level space, and fits different game designs.</description></item><item><title>D-Pad or Joystick: Two Different Feelings of Control</title><link>https://pawandpaddock.us/d-pad-or-joystick-two-different-feelings-of-control/</link><guid isPermaLink="true">https://pawandpaddock.us/d-pad-or-joystick-two-different-feelings-of-control/</guid><pubDate>Tue, 03 Nov 2026 13:50:00 +0000</pubDate><category>Hardware</category><description>D-pad or joystick: understand how their shapes and movement affect classic-game control, so you can choose the input that suits the action.</description></item><item><title>When Home Computers Became Game Machines in the 1970s and 1980s</title><link>https://pawandpaddock.us/when-home-computers-became-game-machines-in-the-1970s-and-1980s/</link><guid isPermaLink="true">https://pawandpaddock.us/when-home-computers-became-game-machines-in-the-1970s-and-1980s/</guid><pubDate>Sun, 01 Nov 2026 08:30:00 +0000</pubDate><category>Game History</category><description>When home computers became game machines in the 1970s and 1980s, cassette and disk games helped turn general-purpose systems into recognizable play platforms.</description></item><item><title>The Manual Is Not the Tutorial</title><link>https://pawandpaddock.us/the-manual-is-not-the-tutorial/</link><guid isPermaLink="true">https://pawandpaddock.us/the-manual-is-not-the-tutorial/</guid><pubDate>Wed, 28 Oct 2026 16:00:00 +0000</pubDate><category>Play Culture</category><description>A game manual explains controls, but seeing how rules connect to rooms, items, and obstacles helps you understand what to do when a page falls short.</description></item><item><title>A Return to an Old Game, Without Chasing Completion</title><link>https://pawandpaddock.us/a-return-to-an-old-game-without-chasing-completion/</link><guid isPermaLink="true">https://pawandpaddock.us/a-return-to-an-old-game-without-chasing-completion/</guid><pubDate>Fri, 23 Oct 2026 07:30:00 +0000</pubDate><category>Player Craft</category><description>Replay an old game without chasing completion: choose one curiosity, set a comfortable stopping point, and enjoy a return that fits your mood.</description></item></channel></rss>
